SLUniverse Forums - View Single Post - Proposal: Know when you can be ejected/teleported by a script BEFORE entering parcel.
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Old 02-15-2008, 06:30 AM   #35 (permalink)
Chalice Yao
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Originally Posted by Huns Valens View Post
I see talking but I do not see voting!!!

VOTE FOR GOOD TIME YOU HAVING

Don't be a hater of freedom. Vote today.

From a programming standpoint, this is a horrible kludge to implement.

1. A script has no idea about its own contents. It's a single-threaded process that just chews through the instruction it's directed to next, without having an actual idea about what comes next.

2. Same goes for the sim. It has absolutely no data about scripts, except what they have already done so far, and wether or not an object has a running script in it, which has nothing to do with the sim accessing the script's bytecode itself.

3. what if the eject or TP-home functions in the script are merely chat triggered by the owner? Or if the script actualyl only is looking for a specific av on a blacklist? People'd avoid parcels where the owner only wants a specific person out.

4. what if it is actually a gadget that's an attachment on the owner's av that he carries around for easy /10 ban blah usage?

5. What if the prim changes parcels? there is no event that gets raised from prims -exiting- a parcel.

In light of all that, and it being a HUGE effort to implement for small gain, I have a new suggestion:

Simply let people flag their parcels in the parcel settings to show up as secured. zing. easy to implement, same effect.
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