Quote:
Originally Posted by Huns Valens An acceptable loss if it means there's one less way for me to get hosed when I'm flying around! |
Perhaps. But all you're seeing today are the whitelist-ejection systems when you travel. Just about every venue in Second Life has some sort of security system that at least uses llEjectFromLand. I understand it still might be an acceptable loss, but I think we may be underestimating just how widespread blacklist systems are in use.
Makes no difference to me - but (and this is an extreme hypothetical) if you had to route around every 3rd parcel just because you've detected some sort of script danger that may or may not affect you - that will also make travelling difficult.
Again - I am supportive of the idea, if it helps travellers. I'm just not sure how useful it will really be in practice.
IMHO - the real problem is residents perceived need for privacy. If whitelist systems were made unneccesary because people could get their privacy another, more effective way, I'd bet that 95% of the travel issues surrounding ejection scripts would evaporate.
Quote:
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Originally Posted by Nimrod Yaffle I believe a Linden (Cory?) stated that to be within the CS you need to have at least a 10 second warning or it's ARable. |
Lee Linden made a statement in the forums
here, about
*what he'd like to see* in an ideal security system, and that he'd gladly reccomend systems that function this way. Strangely, that post has been deleted, but its quoted
here.
Never did he say that without a script warning, its against the TOS/CS. This is because policy on this is not one-size-fits-all.
Delays & warnings prior to ejection make perfect sense for
whitelist systems, where they're passively ejecting anyone who comes within range. For
blacklist systems, however - manditory delays and warnings are completely undesirable. If someone is creating a major disruption, you want them gone immediately - not in 10+ seconds.