SLUniverse Forums - View Single Post - Proposal: Know when you can be ejected/teleported by a script BEFORE entering parcel.
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Old 02-10-2008, 07:45 PM   #12 (permalink)
Verkin Raven
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Join Date: Sep 2007
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I had long ago given up traveling the grid by anything but a slow moving boat restricted to the Linden strait property... and even then I'd get tagged by people's asshole security orbs. What's sad is that in most cases I don't even need unrestricted camera movement to see entirely inside these people's houses. I mean hey, if I'm gonna get booted off of public property I'd like to know why... and it's never a good reason, it's usually a bunch of shitty poseballs and crummy freebie porn on the walls. Yawn.

Anyway, I support this.

We made a little map device that probably isn't the best solution to this problem, but at least it's something that kinda works now... it's a little HUD map that draws out the evilness of the parcels in the sim when it autodetects a sim crossing. It has some 240-ish blocks which it uses to color code the parcels in a map, and also graphically differentiates between water and land.

I can hand out free copies if anybody wants it. I can't stress "may not be practical" enough. It sometimes doesn't work on sim crossing if the new parcel has scripts shut off, and sometimes it doesn't draw anyway. It's for this reason I'd never charge money for it, but I didn't want to publicly offer it as a freebie anyway because a good deal of people in SL scream bloody murder if an experimental freebie doesn't work sometimes. o.o
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