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Old 02-10-2008, 12:58 AM   #1 (permalink)
Huns Valen
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Proposal: Know when you can be ejected/teleported by a script BEFORE entering parcel.

[#SVC-1496] Parcels containing active scripts with llTeleportAgentHome() and/or llEjectFromLand() (with right permissions) can be detected & show up on the map. - Second Life Issues (BETA)

Most people who don't want interlopers on their property are kind enough to put up hideous ban lines, but there are a few who use ejection scripts that wait for you to cross over onto their parcel before booting you out or sending you home. This turns the skies, roadways, and rivers of SL into a virtual minefield. It is the bane of all vehicle enthusiasts and makes casual exploration a TOTAL DRAG. Over the years, we've tried to get people to put DELAYS on these irritating scripts, but there are still plenty of them out there that don't wait at all.

Conditions:
(Script contains llEjectFromLand() OR Script contains llTeleportAgentHome) AND Script has permission to actually eject or teleport

When this happens, SL presents the following ways to find out about it:
* LSL call to determine whether parcel meets the criteria
* Parcel shows up in a different color on the minimap, if user has toggled the option on their client (might be good to default this to ON)
* Something like ban lines, hopefully really obvious from a great distance if you are moving fast enough

This would make it MUCH more feasible to explore - especially in vehicles, where getting ejected can mean you have to relog.
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