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Old 02-10-2008, 12:33 AM   #14 (permalink)
Joannah Cramer
Senior Member
 
Join Date: Sep 2007
Posts: 581
Quote:
Originally Posted by Quiplash View Post
-- non-human skeletons/avatars/animations
(can define over 160 "bones")
While i enjoy the idea of custom AV mesh/skeleton, the mental image of potential clusterfuck that might be handling of all the different mix-ups of completely incompatible stuff put together by hundreds/thousands of both creators and clueless users some months down the road... eep.

People complain how they have to adjust their AV to match the skin with shape, or how the animation makes their shape sink hands in the body or whatever... heh, ain't seen nothing yet.
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