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Originally Posted by Sooz Pascale I don't clearly understand the position that others seem to have that NO ONE has the brains and/or wherewithal to compete with SL. This is utter nonsense. If the idea is good, it WILL be copied and the market WILL have competitors. Someone will come up with a 3D animated world that includes content creation and runs on a more stable platform. LL's monoploy will not last forever. |
The only reason that I've been able to figure as to why there are so little entrants into the Second Life space is that it has just failed to meet the market desires much like its nearest analog: There.
There is a wealth of information at
MMOCHART.COM but the chart I find most compelling is the relative contributions to MMO subscriptions by game as attached. I'm not sure if I can even find the bars for
SL or There in that chart. In short,
SL type MMOs are viewed as money pits at present. Considering that
SL Alpha took perhaps 10 developer-years to create, market entry would be trivial for anyone who thought they could make a buck off it; I don't think anyone presently does. And the more corporate cash that gets thrown at
SL, the worse the business case for it looks.