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Old 07-22-2011, 08:08 PM   #82 (permalink)
DanielRavenNest
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Quote:
Originally Posted by Argent Stonecutter View Post
What, for all possible slider settings?
No, the default model available from here:

http://static-secondlife-com.s3.amaz...vatar_mesh.zip

That one is in Wavefront Object (.obj) format, but it's handy to have it in the native format of other 3D programs. The default model includes the bones, which are used in animation, and in rigging mesh attachments. If you want to export a particular morph (ie slider settings), as opposed to the default T-pose at neutral values, then you need to use a 3rd party viewer. The third party viewer only exports the skin geometry, in .obj format, and in 3 parts.

So which one you want to use depends on what your purpose is. For my purpose in making a full replacement body, the skin geometry defined by the sliders is irrelevant. I hide it with an alpha layer. All I needed was the bones, so I could animate my replacement body. For someone making attachments for a specific body shape, they would want to export that particular shape.
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