Tag Archives: MV-SL-Tutorials

 

Creating a Slideshow Viewer, Part 2: Reading the Inventory

This is the second installment in my small series about creating a slideshow viewer (based on my new texture vendors). In this one, I’ll be showing you how to add images to the viewer. In my original texture vendors, the prim which displayed the images was responsible for creating a list of the images available, [...]

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Creating a Slideshow Viewer, Part 1: Buttons

Recently I decided to update my Texture Vendors. If you have seen my stores inworld, you will know that the Texture Vendors display one texture at a time, with buttons to let you cycle through the different textures in the set. The current version of the vendors was created quite a while ago, and uses [...]

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LSL Scripts: Scrolling floating text

This is one of an occasional series of small but (I hope) useful pieces of code. Floating text above a prim has a lot of uses in Second Life, and here is a script which might add even more possibilities. This takes advantage of the fact that you can display multiple lines of text and [...]

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Japanese House Textures, Set 3

This is a new set of textures based on my previous Japanese House textures, this time with a painted red wood theme. There are 20 textures in this mostly, mostly at 512 x 512, but with a few at 256 x 512 for narrow panels such as doors. You can see the whole set on [...]

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Depth of field, hotkeys, pink hair & leather

Let me start this post by saying the following snapshots came straight out of SL, with absolutely no post-processing. Not even cropping. Depth of field is now in SL! I first got wind of this fun new feature via Plurk; Aki Shichiroji started a thread on the SLU forums about this and shared details on [...]

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Playing with depth of field feature