Tag Archives: inventory


SLife Hack – Inventory Management

Have you ever wondered what happens to all of the inventory items we delete every day in SL? Well, it goes to one of the many waste processing centers on the grid - like this one at Green Valley Disposal Solutions. Raw prims are extracted from the waste and reSLycled. What's left is placed into placed into SLandfills. Those SLandfills eventually form land masses that are sold as homesteads and islands. 

And now, it is even easier to get rid of old inventory items you no longer need and want. Have you noticed the new 'older than' filter in the inventory window? It's in the Official Viewer and I hear it is also in Firestorm. By the way, here is a link to a past post I did on inventory management with some tips for organizing what you have.

With the new filter, you can selectively display the oldest things in your inventory for easy reviewing and deleting!

Here is how:
  1. Open your inventory window. 
  2. Click on the settings icon at the bottom. 
  3. Select 'show filters.' 
  4. Check the 'older than' box toward the bottom. 
  5. Decide on a cutoff date for deleting things.
Read the rest



Recent Posts


February 2016
« Jan    


On messing up inventory

I got so lucky at Zenith‘s gatcha at The Seasons Story! In my first couple of tries I managed to snatch  the rare Beige Stripe Knit long coat , as well as their white flower chiffon dress which is my favorite pattern of the collection that Ms. Rosca has out at the event. So pretty and subtle! I am wearing my finds with Just Design Navajo boots, because it’s only January and I can’t bear the idea of walking around on flats or sandals yet! Magika‘s hair doesn’t get any more perfect than with this Lemon one. Lush waves and curls, just like I would love to have in RL, but unfortunately, my hair is pretty unmanageable  and when I have it long like that, it’d be so heavy that every curl would disappear, so I cut it short not too long ago and now I do have my curls, but also, with this wind recently, it blows everywhere and I look like Einstein on a bad hair day! I have been pretty brutal on my inventory recently, and managed to get it down from almost 60k items back to a more reasonable 37k.… Read the rest

Creating a Slideshow Viewer, Part 2: Reading the Inventory

This is the second installment in my small series about creating a slideshow viewer (based on my new texture vendors). In this one, I’ll be showing you how to add images to the viewer. In my original texture vendors, the prim which displayed the images was responsible for creating a list of the images available, and then of moving through the images when it received a message from one of the buttons. In the new version, all of this is handled by the Frame prim, which looks for touch events and determines which button was ‘clicked’, and which then updates the texture on the Display prim. This is made possible by another relatively new script function, llSetLinkTexture(), which allows the texture of a prim to be assigned by another (linked) prim. There are two elements to handling the images. The simplest is assigning a specified texture to the Display prim. However, in order to do this the Frame needs to have the textures stored in it, and needs to be able to make a list of the available textures.… Read the rest