Archive for 'Templar Creations'

 

Dark SF Textures – Set 6

This new texture set is an extension to the Dark SF Textures Set 6, and adds 35 new panel textures, suitable for both interiors and exteriors, all at 512 x 512. Here are a some previews, but check out… Read the restDark SF Textures, Set 6, Sample 1


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Templar Creations Inworldz Store has moved

The main Templar Creations store in Inworldz has moved to a new and more appropriate location. You will now find it at the not-to-be-missed Steampunk Mall on Steampunk Isle. Look for it at Steampunk Isle, 109/206/22  

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Templar Creations in Kitely

For those of you who are familiar with Kitely virtual worlds, Templar Creations now has a store in their marketplace. There are only a handful of texture sets there at the moment, but more will follow before long. Templar Creations store

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European Textures, Set 1

This set mainly consists of wall and windows textures, inspired by European buildings, and especially those of Geneva. There are 40 textures in all, most at 512 x 512, and all the window textures come in opaque and transparent versions. Here are some previews, but check out… Read the rest

SF Textures

Not one, but two new textures sets this time, as extensions to the existing SF textures sets. Dark SF Set 5 is a darker and slightly cleaner set that is partly a variant of the textures from Set 4. There are 45 textures in all, mostly at 512×512 in size. Light SF Set 1 is a collection of relatively ‘clean’ science-fiction textures, for a more Star Trek or 2001 look to your builds. In part they are inspired by the Classic Traveller role-playing game, and some of them include a red bar motif that is intended to be reminiscent of the red bar from the Traveller rule books. There are 44 textures in all, mostly at 512×512 in size. Both texture sets have stylistic similarities, with the Dark SF intended mainly for exteriors, and the Light SF set for matching interiors. Here are previews of both sets, but check out the Dark SF 5
  • Light SF 1
  • Templar Creations Main In-world Store Inworldz InBiz Website Templar Creations InBiz Page Templar Creations Main In-world Store: Eole, 99/253/1200

    View original post on Templar CreationsRead the restDark SF 5, Sample 1

    Steampunk Textures, Set 15

    This new Steampunk texture set is an extension to sets 9-14, and contains a mixture of wall and girder textures in an ornate style. There are 30 distinct textures, plus transparent versions of the window textures, and most of them are 512 x 512 in size. You can see the whole set… Read the restBlog texpack 0027a

    New Store in Inworldz

    There is a new Templar Creations store in Inworldz, in the picturesque (and highly appropriate) setting of the Vir Volantes steampunk mall, flying high in the sky. You’ll find the store at Vir Volantes, Bacchus (124, 47, 241). If you are a merchant in Inworldz with steampunk-themed goods, there are shops still for rent in Vir Volantes, and the rent is free while Inworldz is in beta. Contact Macaria Wind, the owner of Vir Volantes, for more information.

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    Dark SF Textures, Set 4

    This new set of interior and exterior wall and control-panel textures is the fourth in the Dark SF series. There are 30 textures, all at 512 x 512 in size. You can see the whole set on the… Read the restDark SF 4 Texture Set Sample 1

    Dark SF Textures, Set 3

    This new set of wall and control-panel textures is the third in the Dark SF series. There are 30 textures, all at 512 x 512 in size. You can see the whole set on the… Read the restDark SF Textures, Set 3, Sample 1

    Creating a Slideshow Viewer, Part 2: Reading the Inventory

    This is the second installment in my small series about creating a slideshow viewer (based on my new texture vendors). In this one, I’ll be showing you how to add images to the viewer. In my original texture vendors, the prim which displayed the images was responsible for creating a list of the images available, and then of moving through the images when it received a message from one of the buttons. In the new version, all of this is handled by the Frame prim, which looks for touch events and determines which button was ‘clicked’, and which then updates the texture on the Display prim. This is made possible by another relatively new script function, llSetLinkTexture(), which allows the texture of a prim to be assigned by another (linked) prim. There are two elements to handling the images. The simplest is assigning a specified texture to the Display prim. However, in order to do this the Frame needs to have the textures stored in it, and needs to be able to make a list of the available textures.… Read the rest