Custom Avatars: Werewolf Avatars for Linden Lab

You may have noticed recently that LL – creators of Second Life – added some new avatars available for selection to new users and for everyone else in their Library folder (check your inventory!)

The design brief was simple, create 6 werewolf avatars based on ‘the modern werewolf’ that people see commonly in recent hit TV shows and movies. Since the recent release of mesh import ability to Second Life, I was given the all clear to create these avatars as mesh – a first for LL’s starter avatars!

As usual with anything for new users, I need to keep things somewhat simple and quick to load. The avatars had to be low poly enough so that the new user wouldn’t be left staring at a blank space where there avatar should be, but at least decent enough quality to show what is possible in SL.

Below is an animated .GIF to show the steps of development the quad werewolf went through along with a brief description. You can click the image for a bigger view.

I hadn’t modeled a wolf before, so this was a nice challenge. The good news is that I wasn’t modeling a strict wolf, this would be a stylised wolf to give it more of a ‘werewolf’ appearance. I gave the head exaggurated features including a high brow, larger eyes and in general a more imposing, threatening head. Blood helped!  My first step was to find a nice side reference I could use as a modelling guide. Once I had roughed in the body I focused on the head.

I knew in (Read more...)



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